1st log


The basics of scrolling and interaction have been placed. 

The main characters animation was made to have a framerate relevant to the speed of movement so that the pace would look natural. The character's movement is controlled using the LEFT and RIGHT arrow keys with his paced being determined by the speed of the player's interaction.

The background's generation is procedural in realtime so creating the function to handle that took me quite a bit to do, mostly actually figuring out the best method to build the vertical tiles.

Files

freewalk.zip Play in browser
Jul 11, 2021

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