ADHDean -


Just starting the initial process for TriJam#210. I'm into the concept the Jam is designed for, which is basically building on a better planning and focusing on being efficient for development. As of now I am still in the drafting/concepting phase, as soon as I have everything together I will initiate my '3 hour development' session. 

I also intend to take this time to get more familiar with Unity and a few assets I've acquired from the asset store on some good deals. This way I can take this time to get more familiar with the dev environment and get into a smooth workflow.

As of now I have create my initial design draft for the game:

ADHD - 2D distraction game where the player has to pay attention to lessons while being distracted by objects the environment.
     > Using Unity
     > Using at least 2 of my assets 

Objective 
     > Get rid of the distractions by attending to them when they come up - learn bar goes up while paying attention, lesson bar stops when attending to a distraction.
     > Once a distraction comes up needing attention the learn bar stops.
     > Once the distraction needs are met, the learn bar continues.

Scenario
     > User (student) sitting in classroom while teacher is giving lessons

Distractions - items that call a need for attention - when an item doesn't get attention health goes down ¯\_(ツ)_/¯
     > Fidget spinner
     > Phone
     > Board writing imagination (tic-tac-toe/arrows)
     > pen clicker
     > Popper

Music
     > Simple beat with teacher talking in rythm 

Mechanics
     > Select/press environment items, repeatedly, and gain Attentio-meter points until it is full
     > Attentio-meter - a gauge showing the fulfillment need of item usage.
     > Items randomly flash/shake when need attention

UI/Graphics
     > HUD - Lesson learn bar
     > HUD - Attentio-meter graphic
     > Items that need attention blink/shake 

Unity Assets - Making practical use of at least 2(3) acquired assets from the unity store
     > Archimatix Pro
     > Better UI

====================================================================================================================

DEV TODOs
     > Create scenes (Menu, Game , Game Over)
     > Create HUD/UI
     > Create Assets 
     > Write interactions
     > Add music 

I intend to get more into the details of the mechanics and development planning as my next steps.

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