Outline
So I've finally scoped out the outline on the project development as best as possible. I will just basically be doing all the researching, prepping, and drilling I can do until development time comes which will be by tomorrow evening. I think the drilling practices may help me get in the habit of putting certain practices, so once dev time starts I would have a good grasp of the project I'll build from scratch. Although there seemingly looks like quite a bit on the list, it will all be very basic looking. IF there's some time in the end I may add more details.
Outline of my planning/development process split into three hours
Dev-Time : Sunday evening (8pm-11pm) (* indicates dev-time item)
[Hour 1]
Create assets (Menu, Game , Game Over)
> Draw up layout concept & Design
> Find HDRI/Globe scene for background
> Font hunting
* Use Blender to create basic assets
* student desks
* student chair
* teacher desk
* teacher chair
* chair
* student model
* teacher model
* Books
* Globe
* Posters
* Computer
* Pinboard
* Whiteboard
* Projector
* Create basic color pallate for models
* HUD/UI graphics
* Clock
* Arrow
* Menu and End scene backgrounds
* Title graphic
* End Graphic
* 9-slice graphic for UI (maybe)
[Hour 2]
Create HUD/UI
> Take time to get familiar with Better UI asset
* Build Using canvas/Better UI
* Create End/Game over Scene
* background
* Response text
* Back to menu button
* Start button
Build Scenes in Unity
> Take time to get familiar with Archimatix Pro asset
> Refresher on building content in Unity
* Create Main Menu/End scene with Canvas/Better UI
* Background
* Create Game scene with props
* Achimatix scene
* Walls
* Counters
* Windows
* Doors
* Import/Add modeled props
[Hour 3]
Write interactions
> Refresher on writing C# scripts for Unity
* Write Menu/End scene UI Interactions
* Menu scene start button
* End scene restart button
* Script for learn bar - learn bar grows as time passes (length of music)
> Need to figure how to monitor music time to provide game progress with clock
* Script for Teacher basic movement - pace left to right as "giving lessons"
* Script for game interactions
* Arrow to look at direction
* Camera look (desk/board)
* Item flash when needed attention
* Clicks add to attentio-meter gauge
* Script for ending scene when music is over
* Unknowns(!)
Post-Dev
> Testing/debugging
> Rewrites?
Add music
> Refresher on adding looping music to scene
* I wont definitely have time to create music for this so I will be looking for something on opengameart.org or similar
* Record, clean-up, and teachers rhythmic lesson murmuring song
ADHDean
Get through the school day trying to learn as much as you can with all sorts of distractions
Status | In development |
Author | amadeux |
Genre | Simulation |
Tags | Blender, Clicker, Short, Trijam, Unity |
More posts
- Complete?Mar 13, 2023
- Basic build and Embbeding OverviewMar 12, 2023
- ADHDean -Mar 11, 2023
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